Campaigns

Ancient Path

5 BBY — Jedha — With the encounter with the Stormtroopers behind them, the party presses on. The streets of Jedha City are full and bustling, but surprisingly hushed. Even though there is a solemn tone, the city itself is alive with shopkeepers, local citizens, religious monks, pilgrims, and patrol fireteams of Imperial Stormtroopers. While …

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Behold Jedha

5 BBY – Jedha – Qardin sets the Kestrel down at the bustling spaceport on the outskirts of Jedha City. He does not like the situation. The Imperial presence seems more… dense. Shuttles and patrol craft are moving about, Stormtroopers and uniformed commanders are conducting spot checks on the ground and a handful of small …

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Pretension and Apprehension

The group fails to infiltrate House Hirkaala but makes progress in their investigations – and apprehends one criminal.

Party Hardwoods

Investigating a hiccup in Gok-Tok’s transshipping operation leads the crew to a strange new world.

The Job

Work is hard to come by, so Qardin makes a tough choice. Arya makes the best of it.

One Spark Among Many

Out of work and low on supplies, Arya and Qardin arrive on Chandrila. Soon, Arya meets some of Qardin’s past acquaintances.

Just Run

Qardin makes a discovery about his new traveling partner. Arya learns the reason why people carry blasters… the hard way.

The Meat Run

Arya and Qardin are transporting two cases of meat to Coruscant. What could go wrong?

Taking Dugan’s Hand

The party continues its exploration of the Dugan’s Hand’s mysterious Force temple, recovering several artifacts and discovering the remains of an ancient Force guardian. Expecting resistance that never comes, they reach the bridge and find the droid Omicron – who expires as soon as they arrive. C4-BL3 finds the ship’s story in its logs. The flabbergasted crew of the Porgatu finds themselves at the controls of this huge alien ship and sets to work getting it fully operational.

Epsilon and Omicron

The party ventures into the huge ghost ship. Cheebs stuns a mouse droid which becomes C4-BL3’s newest friend, but it flees when a frightening new red droid appears. They learn more about the ship’s history and the rivalry between this new droid, “Epsilon,” and the pirate AI, “Omicron.” Accompanying Epsilon to a strange chapel, the group learns the droid is a protector of “The Light,” but in an unfortunate misunderstanding the droid attacks Cheebs. Kantarra finishes the fight in her usual style.

The Kraken

The huge alien ship draws the Intrepid Porg and her crew into a dark hangar bay where the party soon finds itself battling malevolent droids. Using the ship’s guns only angers the mysterious malfunctioning pirate captain, and it creates a “kraken” of animated tentacles to attack them and hold down the ship. C4-BL3 meets his match trying to probe the ship’s computers, but he at least succeeds in shutting down the “kraken” and finding the ship’s deck plans.

Into the Maelstrom

Cruising toward the asteroid belt, the crew builds a makeshift decoy. Entering the belt, their sensors are wiped out, the decoy doesn’t seem to trigger any reaction, and they lose track of it. Groping blindly, the Porgatu suddenly passes through a magnetic field and discovers a blasted Imperial base inside. They are bounced by 3 strange TIE designs, but they use their new weaponry to good effect and blast all three. Suddenly a hulking ghost ship appears and catches them in a tractor beam.

Ghost Pirate Whispers

The crew starts to prep for its next job, listening for rumors of the “ghost ship” Gen. Syndulla set them to find. C4-BL3 is dazzled by a chance meeting with a personal hero, an INN reporter, but the others whisk him away before he can give her any data. Kantarra’s contact arrives, and the hand-off and job payment comes off without a hitch. They launch, heading outsystem, acquiring and compiling data to help them in their upcoming search of Ambria’s asteroid belt.

Back Room Dealings

After the Rebel fleet drops out of hyperspace, the Porgatu flies to the flagship where the party gets their reward and has an interesting talk with General Syndulla. They’re commissioned as Rebel agents and given their first mission. They break from the fleet and fly off to Ambria where Kantarra contacts Gwar and arranges for a rendezvous where the party now is on “The Back Room,” a space station orbiting Ambria III. As they wait, Kantarra and Cheebs visit a weapons shop.

New Allies?

The Porgatu & its attackers cease fire and are soon joined by an entire fleet of damaged vessels arriving insystem. It’s the “Gamma Group” of the infamous Rebel Alliance! The Rebels – including *their* G-1A, tracking them from Phaseera – are keenly interested in the shipment of Trionex the party recovered from Pirin. The Porgatu arranges a trade for salvaged weaponry, docks with one of the capital ships, and begins repairs. They agree to go along with the Rebels as the fleet jumps outsystem. C4-BL3 upgrades their computer security.

From the Frying Pan into the fire

While Kantarra “delays” the Metatheran thugs, Cheebs & C4-BL3 follow Crag and recover the camtono with a threatening aura. Meeting back up at the Porgatu, they were tailed and noted the Nautolan heading for a nearby docking bay. Launching into orbit, they see a gunship follow. Cheebs lays a trap for their pursuer at a planetoid in the nearby Gizer system. Kantarra reveals a dark bargain struck with Crag. But lying in ambush they are in turn surprised by the early arrival of 4 starfighters which come in from all sides of the planetoid with ECM jamming blaring. The Porgatu opens fire, badly damaging 2 of the craft, but one of the unknown starfighters lands laser blasts on the shuttle, sending it into a spin.

Four fuzzy Tauntauns & one Ugly Bantha

The Porgatu crew gathers intel on their target and other mysterious players in a game they don’t fully understand. The droids find evidence that Nix’s faction is in turn watching the party, and C4-BL3 fries their spying astromech. Eventually they hatch a plan to pose as buyers of the target’s stolen tech – but when they speak to him, they learn of the tech’s sinister nature. In a sudden turn of events, the party agrees to spirit the target offworld – just as a rival faction bursts into the Ugly Bantha with guns blazing.

Gok-Talk & The Group Hit

Cheebs hammers out favorable terms with Gok-Tok for purchase of the Porgatu, and he drafts a profit-sharing plan for the crew. After a quick detour to test their new weapons systems – and a strange close call when they drop out of hyperspace in the path of a Star Destroyer – they arrive at Phaseera. Kantarra fills them in on her job there: A type of “hit” which, for the first time, the rest of the crew prepares to help her with.

The KonGar Salvage Raid, Part 2

The party finishes their exploration of the abandoned KonGar facility. C4-BL3 ignores a direct order and gets the group into combat with a swarm of vermin, though Cheebs & Kantarra do most of the fighting. After an alert from R3-M3 about a mysterious threat, they skip the last of the facility’s rooms and blast off for the capital, where they make a small fortune on their salvage.

Unexpected Outcome

On the outskirts of her farm, Arya finds a disabled starship and the keeper of the tooka, the ship’s Iktochi pilot, Qardin. They strike a deal.

The KonGar Salvage Raid, part 1

Finishing their repairs, the party lifts off in the refurbished Porgatu and jumps to Pirin without incident. They’re cleared to land at the abandoned KonGar facility on the far side of the depressed industrial wreck of a planet. Exploration and select looting ensues, interrupted only by a hungry nexu that takes a small bite out of Kantarra.

Hard Work Between Jobs

The party performs all their planned repairs and upgrades themselves at Kirian Shipworks. The party seeks a buyer for their illicit cargo of battledroids but balks, getting a bad vibe from the interested party. Vaha Nacc advises them regarding ship registrations and updates and gives them details on their next Kirian Shipworks mission. Kantarra also lines up a potential job further rimward.

Kirian Shipworks

Landing safely at Kirian Shipworks, the party delivers the promised (if belated) shipment. They tell their story to Vaha Nacc, the calculating but hopefully trustworthy Kel Dor proprietor. Working together, Cheebs and Kantarra strike a deal to repair the badly damaged Porgatu – and for ongoing work with Vaha Nacc,.

Operation Manka Cat

2 ABY – 06 Echo – 28 Zheliday (Ktil) When Kantarra signed on with Ban-San Transport, she made a promise to Gok-tok to protect the crew. So when R3-M3 fell into Imperial hands, she knew what she needed to do. She also knew if she told Cheebs or Cable about her rescue mission, they might want …

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Reunion & Liftoff

The Casisto crashes, suffering sudden drive failure. The probe droid finds the battle droids at the crater’s edge but is knocked out. Kantarra returns with R3-M3; the party is reunited. She gives an account of her adventures and of R3-M3’s sabotage of the light cruiser. The group finishes repairs as they watch a Star Destroyer arrive for rescue operations. After the Imperial ships all leave, the party successfully lifts off in their badly damaged shuttle and enters hyperspace for Kirian.

Lost Friend

In rural Eshan, a tooka finds its way into a workshop and sets into motion the return of an Echani Guardian armorer to her true path.

Deus ex machinis

C4-BL3 & Cheebs extricate themselves from the Thrifty’s clearing and get away clean, thanks to the droideka’s covering fire … and the sudden appearance of Kiarra’s ship overhead. Seeing the Imperial assault ship lift off, they double back for a quick parts raid on the Thrifty. Returning to the Porgatu, they finish hyperdrive repairs and start fixing the hatch & droideka while C4-BL3 deploys his droid listening array to stay on alert.

Betrayal

C4-BL3 detects 3 new ship signals. The group completes repairs on the Porgatu as much as possible. Kiarra steals a speeder bike and Cheebs’ treasure trove of priceless lightsabers. Cheebs and C4-BL3 proceed with their ill-advised plan to salvage their remaining parts needed from the Thrifty despite a heavy Imperial presence there.

Relics

2 ABY – 06 Echo – 31 Centaxday (Ktil). Repairs proceed. C4-BL3 restores communications only to be alerted to a mysterious ping on an obscure frequency at a consistent interval of 10 minutes. According to his analysis, the signal is not emanating from the temple but from behind the ship. Despite the encroaching darkness, they …

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The Temple

2 ABY – 06 Echo – 30 Primeday (Ktil). Following an uneventful first day of repairs (working on the hyperdrive with C4-BL3), Cheebs decides to go explore the area Kantarra found across the crater from their ship. He was very curious why one side of the Jedi holocron (which he’d been attempting to open, to …

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The Crater

2 ABY – 06 Echo – 28 Zheliday (Ktil). The party (less R3-M3) takes stock of their situation, scrounges the battle site and the other wrecked shuttle, and flees the scene. Finding refuge in an eons-old impact crater, the group discusses options and plans to repair the ship. Kantarra has other ideas, however. Having ascertained …

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The Disaster

2 ABY – 06 Echo – 28 Zheliday (Ktil). Unknown military assailants ambush the Green Phoenix (Intrepid Porg) as the party lands on Ktil to investigate the burning hulk of the missing Nu Shuttle. As the Green Phoenix lands on the surface, what appeared initially as a single escape pod on the scanner transforms into a …

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Blind Opportunity

2 ABY – 06 Echo – 27 Taungday (Tirhann). Kantarra and Cheebs discover C4-BL3’s remarkable data stores include many subjects of interest. Having concluded their shopping on Tirahnn, they hear about a starship facility on nearby Kirian that specializes in exactly their type of vessel. Traveling there, they meet the owner who offers to give …

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C4-BL3’s Trade

2 ABY – 06 Echo – 26 Centaxday (Relatta). The party returns the missing expeditionary team and has a tense negotiation with Nix before hastily getting off-planet. They “purchase” C4-BL3 from Nix, but the droid surprises them by siphoning a large sum from Nix’s accounts just before liftoff. Cheebs and Kantarra go on a much-anticipated …

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The Island

2 ABY – 06 Echo – 26 Centaxday (Relatta). After making a quick circuit of the island on the Zephyr, Kantarra, Cheebs, and their new droid associate C4-BL3 pull up to the abandoned industrial facility from the water level of the lake. They drag the speeder bike onto dry land and proceed to scout the …

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The Aftermath

2 ABY – 06 Echo – 26 Centaxday (Relatta). What should have been a simple search and rescue proved to be a bit more involved. Nature has a way of complicating even the simplest of tasks. Eventually the party locates the campsite and the Intrepid Porg’s unique capabilities enable the party to find a safe …

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The Proposition

2 ABY – 06 Echo – 26 Centaxday (Relatta). The party gets started early as they don’t want to stay on Relatta for long and yet they can’t leave — not without a navicomputer and with a starship that no longer exists. Trackers found the party before through financial records — and cash is running low. Kantarra …

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The Change Artist

2 ABY – 06 Echo – 25 Primeday (Relatta). The Green Phoenix never arrived at Coruscant. Meanwhile, the Intrepid Porg emerges out of hyperspace in the Tirahnn System — but it doesn’t. The party finds themselves dropping out in the Relatta System with a very confused and scrambled navicomputer. The Intrepid Porg’s navicomputer doggedly insists that it is in the Tirahnn System, …

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Quick Exit

2 ABY – 06 Echo – 18 Zheliday (Salliche). As Imperial forces move upon the city, the Green Phoenix casually leaves port but encounters a bit more than the party expected. The Green Phoenix lifts off from the planet’s surface and enters into a holding orbit as instructed by Salliche control. The space around the planet is …

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The Business

2 ABY – 06 Echo – 18 Zheliday (Salliche). While Cheebs tends to the ship and dives deeper into what they’ve learned since Tython, Kantarra jumps on the speeder bike to take care of her business on the planet. Earlier, Cheebs discovered that the recovered Ubese helmet had a number of gadgets embedded into it including …

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The Importance of Cargo

2 ABY – 06 Echo – 17 Taungday (Salliche). With a cargo of prototype agromech droids for the Industrial Development division of the Salliche Agricultural Corporation, Ban-San Transport and Green Phoenix Enterprises makes its first run for a major galactic corporation. As the Green Phoenix enters into the system, it immediately encounters a significant Imperial presence. An Imperial Star Destroyer …

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The Ruan Connection

2 ABY – 06 Echo – 15 Primeday (Ruan). The Green Phoenix drops out of hyperspace in the Ruan System and seeks a cargo based on a tip from Kantarra’s old friend on Corellia. Cheebs is guided to a shared lunar docking bay and attends to the port procedures while Kantarra reaches out to her contact about cargo to …

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The Test Flight

2 ABY – 06 Echo – 14 Benduday (Keeara Major). With a freshly repaired hyperdrive and no Carrack Class Light Cruiser in orbit, the Green Phoenix makes its short jump to the Keeara Major System. While in hyperspace, Cheebs and Kantarra reflect on what happened but also shift focus to the job that Kantarra needs to attend to …

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The Recovery

2 ABY – 06 Echo – 13 Zheliday (Tython). R3-M3 (Remme) lands the Green Phoenix in the clearing and the party quickly climbs aboard. A trail of smoke can be seen in the sky from the Gamma Class ATR-6 Assault Transport indicating a possible solid explosion from Cheebs’ improvised grenade. The Green Phoenix needs a place to hide. Cheebs, …

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Firefight!

2 ABY – 06 Echo – 13 Zheliday (Tython). Cheebs and Kantarra emerge from the training complex with holocron in hand. They are surprised to find a landed rival Gamma Class ATR-6 Assault Transport in the clearing outside and a firefight raging between the Ubese and Lorik — who is wielding a green, almost white, lightsaber. Lorik …

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The Trials

2 ABY – 06 Echo – 13 Zheliday (Tython). Upon reaching the lower level of what was a apparently a security and training facility, Kantarra and Cheebs press on to face the unexpected. While exploring the first level, the remember something about the corridors within the lower level being littered with mines — which turned …

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The Complex

2 ABY – 06 Echo – 13 Zheliday (Tython). Arriving at the site, the party is surprised to find that there’s more than a temple — it is an entire complex of buildings hidden under the forest and jungle canopy. With so much ground to cover, the party splits with Lorik exploring what appears to …

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The Path

2 ABY – 06 Echo – 13 Zheliday (Tython). With the primary hyperdrive disabled, the party is stuck on Tython. Remmy (R3-M3) sets to work repairing the drive while Cheebs, Kantarra and Lorik head to the temple site on the Zephyr. Kantarra and Lorik stumble across the den of a manka cat and discover signs …

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The Arrival

2 ABY – 06 Echo – 13 Zheliday (Tython). Cheebs stretched his astrogation abilities and successfully navigated a previously uncharted path to Tython. However, when the Green Phoenix emerged from hyperspace its hyperdrive failed. Despite this setback, they traveled to the planet using the coordinates provided by Lorik. During the flight, Cheebs learned from Remme …

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The Stopover

2 ABY – 06 Echo – 11 Centaxday (Aargau). After emerging from hyperspace at Aargau, the party is directed to an orbital facility as they were unable to obtain clearance to land on the banking planet’s surface. Cheebs and Kantarra explore the station, find some updated star charts for Tython , and purchase a mysterious crate of …

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The Hunters

2 ABY – 06 Echo – 09 Benduday (Corellia). The Green Phoenix arrives on Corellia and the party begins the task of unloading the ship. Kantarra meets up with an old friend outside of the Financial District of Coronet City and finds a lead for some agricultural cargo near Tython. Upon her return to the ship, she spots a …

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The Visit

2 ABY – 06 Echo – 07 Taungday (Circarpous IV). After escaping their pursuers, the party travels to the Mimban System and makes a stop on Circarpous IV to reconnect with Cheeb’s family, talk with Gok-tok and share ideas for upgrading the Green Phoenix. Pressed for time, the party leaves the next day to complete its journey …

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The Chase

2 ABY – 06 Echo – 05 Primeday (Nar Shaddaa). The crew prepares for departure. Cheebs and Kantarra head into the commercial district to shop for supplies and take care of last minute business. While loading the bike, Kantarra is approached by a human scholar, Lorik Feryss, who claims to have a connection to Gwar. …

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The Acquisition

2 ABY – 06 Echo – 04 Benduday (Nar Shaddaa). Cheebs and Kantarra explore the area around the cargo port. The afternoon finds them at the “Monkey Lizard Garage” where Mitch lines them up with a speeder bike and sidecar. Free of speeder taxis, the pair travels to the “Dragon & Blurrg” for drinks whereby …

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The Exchange

2 ABY – 06 Echo – 03 Zheliday (Nar Shaddaa). The Green Phoenix lands on Nar Shaddaa and cargo negotiations begin. The platform master, a Gank, attempts to take advantage of the party but to no avail. Cheebs, Kantarra and Remme stand their ground, but Remme seems to have something a bit more to finish with the …

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The Jump

2 ABY – 06 Echo – 01 Centaxday (Circarpous IV). Unable to keep Cheebs at home, Gok-Tok MuuSuuBuu (“Mom”) begrudgingly provides Cheebs with a ship (the Green Phoenix), a debt to pay and a load of cargo. Concerned for Cheeb’s safety, Mom arranges to have a traveller from Cheebs’ past, Kantarra Vel, to travel along …

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Battle of Yavin

0 ABY. The Battle of Yavin was the “line-in-the-sand” clash between the Empire and Rebellion that formally plunged the galaxy into civil war. Intended to be a military effort to destroy the DS-1 battle station (“Death Star”), it became a rallying event for worlds and forces against Imperial rule and signaled the end of the …

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Destruction of Alderaan

0 BBY. Known as The Disaster, Alderaan was destroyed by Imperial forces using the DS-1 (Death Star) battle station. Following the destruction of the planet, the Empire began an unofficial, but systematic purge of Alderaanians from Imperial worlds. The rescue of Alderannians became a focus of Rebel efforts.

Galactic Empire Established

19 BBY. With the declaration of the Jedi as enemies of the Republic and subsequent execution of Order 66 to purge the Jedi from the galaxy, Chancellor Palpatine dissolved the Imperial Senate, elevated himself to Galactic Emperor and began the period of Imperial rule over the galaxy. The formation of the Empire moved swiftly and …

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Clone Wars Begin

22 BBY. The establishment of the Confederacy of Independent Systems across mid-rim and outer-rim worlds ignited into the Clone Wars. The Clone Wars are now understood to have been a politically-motivated war designed to create the conditions for the rise of the Galactic Empire.

Naboo Crisis

32 BBY. Trade Federation begins a blockade, invasion and occupation of Naboo, which ends in the destruction of occupying forces by coordinated actions across Naboo, intervention of the Republic and the Jedi.

Ruusan Reformation

1000 BBY. Following the end of the New Sith Wars and the Seventh Battle of Ruusan, the Ruusan Reformation restructured the entire Galactic Republic, stripping power away from the Supreme Chancellor and reinvesting it in the Galactic Senate.