Intrepid

The Aftermath

2 ABY – 06 Echo – 26 Centaxday (Relatta). What should have been a simple search and rescue proved to be a bit more involved. Nature has a way of complicating even the simplest of tasks. Eventually the party locates the campsite and the Intrepid Porg’s unique capabilities enable the party to find a safe …

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The Change Artist

2 ABY – 06 Echo – 25 Primeday (Relatta). The Green Phoenix never arrived at Coruscant. Meanwhile, the Intrepid Porg emerges out of hyperspace in the Tirahnn System — but it doesn’t. The party finds themselves dropping out in the Relatta System with a very confused and scrambled navicomputer. The Intrepid Porg’s navicomputer doggedly insists that it is in the Tirahnn System, …

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The Crater

2 ABY – 06 Echo – 28 Zheliday (Ktil). The party (less R3-M3) takes stock of their situation, scrounges the battle site and the other wrecked shuttle, and flees the scene. Finding refuge in an eons-old impact crater, the group discusses options and plans to repair the ship. Kantarra has other ideas, however. Having ascertained …

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The Disaster

2 ABY – 06 Echo – 28 Zheliday (Ktil). Unknown military assailants ambush the Green Phoenix (Intrepid Porg) as the party lands on Ktil to investigate the burning hulk of the missing Nu Shuttle. As the Green Phoenix lands on the surface, what appeared initially as a single escape pod on the scanner transforms into a …

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The Proposition

2 ABY – 06 Echo – 26 Centaxday (Relatta). The party gets started early as they don’t want to stay on Relatta for long and yet they can’t leave — not without a navicomputer and with a starship that no longer exists. Trackers found the party before through financial records — and cash is running low. Kantarra …

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