Ambria

Ambria System

The Ambria System is made up of 7 planets (Ambria I, Ambria, Ambria III, Ambria IV, Ambria V, Ambria VI, Ambria VIII), one space station in orbit around Ambria III, and one asteroid belt that orbit around a single star, Amber. The system is located on the Lesser Lantillian Route. Map image captured from┬áStar Wars …

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Back Room Dealings

After the Rebel fleet drops out of hyperspace, the Porgatu flies to the flagship where the party gets their reward and has an interesting talk with General Syndulla. They’re commissioned as Rebel agents and given their first mission. They break from the fleet and fly off to Ambria where Kantarra contacts Gwar and arranges for a rendezvous where the party now is on “The Back Room,” a space station orbiting Ambria III. As they wait, Kantarra and Cheebs visit a weapons shop.

Epsilon and Omicron

The party ventures into the huge ghost ship. Cheebs stuns a mouse droid which becomes C4-BL3’s newest friend, but it flees when a frightening new red droid appears. They learn more about the ship’s history and the rivalry between this new droid, “Epsilon,” and the pirate AI, “Omicron.” Accompanying Epsilon to a strange chapel, the group learns the droid is a protector of “The Light,” but in an unfortunate misunderstanding the droid attacks Cheebs. Kantarra finishes the fight in her usual style.

Ghost Pirate Whispers

The crew starts to prep for its next job, listening for rumors of the “ghost ship” Gen. Syndulla set them to find. C4-BL3 is dazzled by a chance meeting with a personal hero, an INN reporter, but the others whisk him away before he can give her any data. Kantarra’s contact arrives, and the hand-off and job payment comes off without a hitch. They launch, heading outsystem, acquiring and compiling data to help them in their upcoming search of Ambria’s asteroid belt.

Into the Maelstrom

Cruising toward the asteroid belt, the crew builds a makeshift decoy. Entering the belt, their sensors are wiped out, the decoy doesn’t seem to trigger any reaction, and they lose track of it. Groping blindly, the Porgatu suddenly passes through a magnetic field and discovers a blasted Imperial base inside. They are bounced by 3 strange TIE designs, but they use their new weaponry to good effect and blast all three. Suddenly a hulking ghost ship appears and catches them in a tractor beam.

Taking Dugan’s Hand

The party continues its exploration of the Dugan’s Hand’s mysterious Force temple, recovering several artifacts and discovering the remains of an ancient Force guardian. Expecting resistance that never comes, they reach the bridge and find the droid Omicron – who expires as soon as they arrive. C4-BL3 finds the ship’s story in its logs. The flabbergasted crew of the Porgatu finds themselves at the controls of this huge alien ship and sets to work getting it fully operational.

The Back Room

Located in orbit around Ambria III,┬áThe Back Room is an ancient spaceport that once served as the transfer point between surface mining operations and out system transport. No longer serving that purpose, it is now a private outpost in a largely forgotten system that serves as a waypoint, refueling and supply outpost for traders and …

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The Kraken

The huge alien ship draws the Intrepid Porg and her crew into a dark hangar bay where the party soon finds itself battling malevolent droids. Using the ship’s guns only angers the mysterious malfunctioning pirate captain, and it creates a “kraken” of animated tentacles to attack them and hold down the ship. C4-BL3 meets his match trying to probe the ship’s computers, but he at least succeeds in shutting down the “kraken” and finding the ship’s deck plans.