The Path

2 ABY – 06 Echo – 13 Zheliday (Tython). With the primary disabled, the party is stuck on Tython. Remmy (R3-M3) sets to work repairing the drive while Cheebs, Kantarra and Lorik head to the site on the Zephyr. Kantarra and Lorik stumble across the den of a manka cat and discover signs of a long forgotten firefight.

Moving deeper into the forest, the avoids tangling with a pack of horranth but runs afoul of a local tribe of humanoids. Narrowly escaping a forest trap, the party speeds to the site encountering various  Order statues and other architectural remnants along the way.

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