Chad Kainz

Circling Back

Arya returns to Pandoth under threat, aided by Shosmi’s quiet power and the Hidden Path. Among fields, crystals, and a Jedi Chapter House, new allies emerge—but Imperial eyes are watching. In a cantina shadowed by uniforms, Arya must choose discretion… or risk exposure.

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Quick Departure

Arya wakes to hopeful dawn and readies for hyperspace departure with Shosmi and BD. As “Ashla’s Hand” climbs away, she forges new armor and tests her Force‑born compass—revealing visions that hint at destiny beyond the stars.

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Consequences

Arya confronts Clem’s true identity as secrets unravel mid‑journey. Touchdown brings horror: Nora’s flat destroyed, holocrons and Jedi texts stolen, and their lifeline gone. Grief, danger, and a hidden path forward collide—as Arya races to reclaim what was lost.

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Uncomfortable Dealings

Arya boards a sleek diplomatic transport to a lavish hotel’s lofty heights. Amid marble floors and whispered secrets, she stashes a vital parcel and retreats to the lobby bar with BD. Surrounded by elegance she’s unprepared for, confidence meets unease in the galactic high‑society shuffle.

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Present Past

Arya delves into the ancient lore of the Jedi Temple Guard, crafting the commission and her own armor inspired by their legacy. With each meticulous piece, she channels the spirit of the Jedi, blending tradition with innovation. As challenges arise, her determination strengthens, forging her destiny in the galaxy.

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Bargaining for More

Arya navigates the underworld of spiritual traders to sell kyber crystals. With the enigmatic Shosmi’s help, Arya uncovers hidden secrets about the Force and ancient Jedi lore. As tensions rise, Arya must use her armorer skills and newly gained knowledge to prepare for an upcoming mission.

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Aftermath

Arya delves into the mystery of Kyber crystals, embarking on a quest to uncover their secrets. With Nora’s assistance, she navigates the dangerous world of crystal trading while contending with shadowy figures from her past.

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Terror & Resolve

As Arya delves into ancient Jedi texts, a revelation sparks a journey of self-discovery and peril. From modifying her lightsaber to facing Imperial threats, her path intertwines with secrets and danger. With allies at her side, she confronts her destiny, facing the darkness that lurks within.

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Going Rogue

4 BBY. Amidst the Empire Day festivities on Christophsis, Arya and her team embark on a daring mission to retrieve stolen crystals. Navigating Imperial dangers and unraveling secrets, they secure an alliance with the Cloud Riders. Success is vital, but the risks are immense.

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Honor

Tensions rise as Nora and Arya face Enfys Nest and Tayshin Maxa to discuss a critical alliance. Enfys demands help to liberate a crystal from Christophsis, now under Imperial control. Despite doubts and risk, Arya decides to act, forming a daring plan to aid the Cloud Riders alone.

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Diversions

Aboard the Little Piggy, chaos ensues as unexpected Imperial presence forces them to flee Sullust. With a new destination set, Arya delves into Jedi training through mysterious visions

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Standoff

Arya infiltrates a tense Imperial-ruled city, concealing her identity. In a cantina, a mission turns chaotic as a contact is killed, leading to a face-off with a dark-haired adversary.

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Into Darkness

As the Little Piggy hurtled through hyperspace, Arya dedicated her time to private pursuits. It was during this period that Nora called a briefing, shedding light on their destination — Darknell, a once-free industrial town now swallowed by the Empire’s grip.

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The Falconer

Arya faces the perilous task of loading special cargo onto The Falconer freighter under the Empire’s watchful eye. Protecting Leia and their mission is paramount.

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Mercy Missions

Arya and her team arrive on Alderaan, where she feels a strange familiarity upon meeting Leia. She educates Leia on tactical attire and builds trust with Senator Organa. They learn about the mission to Darknell and Arya explores Alderaan’s market with Leia. Arya gains a friend and a companion.

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Path to Unity

Rebels gather in the Old Gather House, led by Senator Mon Mothma. She highlights the Empire’s atrocities and urges unity. Norra, accompanied by Bistan and Porkins, sets off on a mission to build alliances, aided by Arya’s craftsmanship. They depart on the Little Piggy to Alderaan, carrying hope and determination.

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Life on Chandrila

Arya dedicates herself to supporting the Rebel cause on Chandrila, working alongside Norra Wexley. She becomes involved with the Hannah Institute and forms a connection with Lor San Tekka, an explorer focused on preserving Jedi artifacts. Her future unfolds.

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Weight of Destiny

Returning to the Hanna Institute, Arya and her team mourn the fallen Temple of the Kyber. Arya discovers the Journal of Qui-Gon Jinn, feeling a sense of purpose. Amidst political turmoil, Arya stays on Chandrila and ignites her lightsaber, embracing her destiny.

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Light & Betrayal

Arya discovers the secrets within the Temple of the Kyber. Amidst treachery and a critical mission ahead, they escape the Empire’s clutches, carrying with them the weight of history.

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Ancient Path

Avoiding conflict, the party of an Echani, Iktochi, Kaminoan, Human, and a Droid press deeper into the city to find the one person who will escort them into the Temple of the Kyber.

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Just Run

Qardin makes a discovery about his new traveling partner. Arya learns the reason why people carry blasters… the hard way.

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Relics

2 ABY – 06 Echo – 31 Centaxday (Ktil). Repairs proceed. C4-BL3 restores communications only to be alerted to a mysterious ping on an obscure frequency at a consistent interval of 10 minutes. According to his analysis, the signal is not emanating from the temple but from behind the ship. Despite the encroaching darkness, they

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The Temple

2 ABY – 06 Echo – 30 Primeday (Ktil). Following an uneventful first day of repairs (working on the hyperdrive with C4-BL3), Cheebs decides to go explore the area Kantarra found across the crater from their ship. He was very curious why one side of the Jedi holocron (which he’d been attempting to open, to

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The Crater

2 ABY – 06 Echo – 28 Zheliday (Ktil). The party (less R3-M3) takes stock of their situation, scrounges the battle site and the other wrecked shuttle, and flees the scene. Finding refuge in an eons-old impact crater, the group discusses options and plans to repair the ship. Kantarra has other ideas, however. Having ascertained

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The Disaster

2 ABY – 06 Echo – 28 Zheliday (Ktil). Unknown military assailants ambush the Green Phoenix (Intrepid Porg) as the party lands on Ktil to investigate the burning hulk of the missing Nu Shuttle. As the Green Phoenix lands on the surface, what appeared initially as a single escape pod on the scanner transforms into a

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Blind Opportunity

2 ABY – 06 Echo – 27 Taungday (Tirhann). Kantarra and Cheebs discover C4-BL3’s remarkable data stores include many subjects of interest. Having concluded their shopping on Tirahnn, they hear about a starship facility on nearby Kirian that specializes in exactly their type of vessel. Traveling there, they meet the owner who offers to give

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C4-BL3’s Trade

2 ABY – 06 Echo – 26 Centaxday (Relatta). The party returns the missing expeditionary team and has a tense negotiation with Nix before hastily getting off-planet. They “purchase” C4-BL3 from Nix, but the droid surprises them by siphoning a large sum from Nix’s accounts just before liftoff. Cheebs and Kantarra go on a much-anticipated

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The Island

2 ABY – 06 Echo – 26 Centaxday (Relatta). After making a quick circuit of the island on the Zephyr, Kantarra, Cheebs, and their new droid associate C4-BL3 pull up to the abandoned industrial facility from the water level of the lake. They drag the speeder bike onto dry land and proceed to scout the

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The Aftermath

2 ABY – 06 Echo – 26 Centaxday (Relatta). What should have been a simple search and rescue proved to be a bit more involved. Nature has a way of complicating even the simplest of tasks. Eventually the party locates the campsite and the Intrepid Porg’s unique capabilities enable the party to find a safe

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The Proposition

2 ABY – 06 Echo – 26 Centaxday (Relatta). The party gets started early as they don’t want to stay on Relatta for long and yet they can’t leave — not without a navicomputer and with a starship that no longer exists. Trackers found the party before through financial records — and cash is running low. Kantarra

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The Change Artist

2 ABY – 06 Echo – 25 Primeday (Relatta). The Green Phoenix never arrived at Coruscant. Meanwhile, the Intrepid Porg emerges out of hyperspace in the Tirahnn System — but it doesn’t. The party finds themselves dropping out in the Relatta System with a very confused and scrambled navicomputer. The Intrepid Porg’s navicomputer doggedly insists that it is in the Tirahnn System,

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Quick Exit

2 ABY – 06 Echo – 18 Zheliday (Salliche). As Imperial forces move upon the city, the Green Phoenix casually leaves port but encounters a bit more than the party expected. The Green Phoenix lifts off from the planet’s surface and enters into a holding orbit as instructed by Salliche control. The space around the planet is

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The Business

2 ABY – 06 Echo – 18 Zheliday (Salliche). While Cheebs tends to the ship and dives deeper into what they’ve learned since Tython, Kantarra jumps on the speeder bike to take care of her business on the planet. Earlier, Cheebs discovered that the recovered Ubese helmet had a number of gadgets embedded into it including

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The Importance of Cargo

2 ABY – 06 Echo – 17 Taungday (Salliche). With a cargo of prototype agromech droids for the Industrial Development division of the Salliche Agricultural Corporation, Ban-San Transport and Green Phoenix Enterprises makes its first run for a major galactic corporation. As the Green Phoenix enters into the system, it immediately encounters a significant Imperial presence. An Imperial Star Destroyer

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The Ruan Connection

2 ABY – 06 Echo – 15 Primeday (Ruan). The Green Phoenix drops out of hyperspace in the Ruan System and seeks a cargo based on a tip from Kantarra’s old friend on Corellia. Cheebs is guided to a shared lunar docking bay and attends to the port procedures while Kantarra reaches out to her contact about cargo to

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The Test Flight

2 ABY – 06 Echo – 14 Benduday (Keeara Major). With a freshly repaired hyperdrive and no Carrack Class Light Cruiser in orbit, the Green Phoenix makes its short jump to the Keeara Major System. While in hyperspace, Cheebs and Kantarra reflect on what happened but also shift focus to the job that Kantarra needs to attend to

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The Recovery

2 ABY – 06 Echo – 13 Zheliday (Tython). R3-M3 (Remme) lands the Green Phoenix in the clearing and the party quickly climbs aboard. A trail of smoke can be seen in the sky from the Gamma Class ATR-6 Assault Transport indicating a possible solid explosion from Cheebs’ improvised grenade. The Green Phoenix needs a place to hide. Cheebs,

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Firefight!

2 ABY – 06 Echo – 13 Zheliday (Tython). Cheebs and Kantarra emerge from the training complex with holocron in hand. They are surprised to find a landed rival Gamma Class ATR-6 Assault Transport in the clearing outside and a firefight raging between the Ubese and Lorik — who is wielding a green, almost white, lightsaber. Lorik

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The Trials

2 ABY – 06 Echo – 13 Zheliday (Tython). Upon reaching the lower level of what was a apparently a security and training facility, Kantarra and Cheebs press on to face the unexpected. While exploring the first level, the remember something about the corridors within the lower level being littered with mines — which turned

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The Complex

2 ABY – 06 Echo – 13 Zheliday (Tython). Arriving at the site, the party is surprised to find that there’s more than a temple — it is an entire complex of buildings hidden under the forest and jungle canopy. With so much ground to cover, the party splits with Lorik exploring what appears to

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The Path

2 ABY – 06 Echo – 13 Zheliday (Tython). With the primary hyperdrive disabled, the party is stuck on Tython. Remmy (R3-M3) sets to work repairing the drive while Cheebs, Kantarra and Lorik head to the temple site on the Zephyr. Kantarra and Lorik stumble across the den of a manka cat and discover signs

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The Arrival

2 ABY – 06 Echo – 13 Zheliday (Tython). Cheebs stretched his astrogation abilities and successfully navigated a previously uncharted path to Tython. However, when the Green Phoenix emerged from hyperspace its hyperdrive failed. Despite this setback, they traveled to the planet using the coordinates provided by Lorik. During the flight, Cheebs learned from Remme

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The Stopover

2 ABY – 06 Echo – 11 Centaxday (Aargau). After emerging from hyperspace at Aargau, the party is directed to an orbital facility as they were unable to obtain clearance to land on the banking planet’s surface. Cheebs and Kantarra explore the station, find some updated star charts for Tython , and purchase a mysterious crate of

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The Hunters

2 ABY – 06 Echo – 09 Benduday (Corellia). The Green Phoenix arrives on Corellia and the party begins the task of unloading the ship. Kantarra meets up with an old friend outside of the Financial District of Coronet City and finds a lead for some agricultural cargo near Tython. Upon her return to the ship, she spots a

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The Visit

2 ABY – 06 Echo – 07 Taungday (Circarpous IV). After escaping their pursuers, the party travels to the Mimban System and makes a stop on Circarpous IV to reconnect with Cheeb’s family, talk with Gok-tok and share ideas for upgrading the Green Phoenix. Pressed for time, the party leaves the next day to complete its journey

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The Chase

2 ABY – 06 Echo – 05 Primeday (Nar Shaddaa). The crew prepares for departure. Cheebs and Kantarra head into the commercial district to shop for supplies and take care of last minute business. While loading the bike, Kantarra is approached by a human scholar, Lorik Feryss, who claims to have a connection to Gwar.

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The Acquisition

2 ABY – 06 Echo – 04 Benduday (Nar Shaddaa). Cheebs and Kantarra explore the area around the cargo port. The afternoon finds them at the “Monkey Lizard Garage” where Mitch lines them up with a speeder bike and sidecar. Free of speeder taxis, the pair travels to the “Dragon & Blurrg” for drinks whereby

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The Exchange

2 ABY – 06 Echo – 03 Zheliday (Nar Shaddaa). The Green Phoenix lands on Nar Shaddaa and cargo negotiations begin. The platform master, a Gank, attempts to take advantage of the party but to no avail. Cheebs, Kantarra and Remme stand their ground, but Remme seems to have something a bit more to finish with the

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The Jump

2 ABY – 06 Echo – 01 Centaxday (Circarpous IV). Unable to keep Cheebs at home, Gok-Tok MuuSuuBuu (“Mom”) begrudgingly provides Cheebs with a ship (the Green Phoenix), a debt to pay and a load of cargo. Concerned for Cheeb’s safety, Mom arranges to have a traveller from Cheebs’ past, Kantarra Vel, to travel along

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Battle of Yavin

0 ABY. The Battle of Yavin was the “line-in-the-sand” clash between the Empire and Rebellion that formally plunged the galaxy into civil war. Intended to be a military effort to destroy the DS-1 battle station (“Death Star”), it became a rallying event for worlds and forces against Imperial rule and signaled the end of the

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Destruction of Alderaan

0 BBY. Known as The Disaster, Alderaan was destroyed by Imperial forces using the DS-1 (Death Star) battle station. Following the destruction of the planet, the Empire began an unofficial, but systematic purge of Alderaanians from Imperial worlds. The rescue of Alderannians became a focus of Rebel efforts.

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Malproksime Galaxy

The Malproksime Galaxy is a near parallel Star Wars universe that uses the Fantasy Flight Games’ Star Wars RPG content as its base, draws from both Canon and Legends in Wookieepedia, and incorporates a wealth of home brew content from across the internet. The time period in which the Malproksime Galaxy exists is within a

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Echani Guardians Disappear

18 BBY. The Imperial purge of Jedi throughout the galaxy drove the Echani Guardian clan into hiding. Although not Jedi, Force wielding Echani Guardians were seen as a threat given the clan’s loose Jedi affiliation and knowledge of Royal Red Guard weapons, armor and fighting techniques.

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Clone Wars Begin

22 BBY. The establishment of the Confederacy of Independent Systems across mid-rim and outer-rim worlds ignited into the Clone Wars. The Clone Wars are now understood to have been a politically-motivated war designed to create the conditions for the rise of the Galactic Empire.

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Royal Red Guard Emerges

28 BBY. Supreme Chancellor Palpatine’s personal guard is seen in public for the first time wearing their signature red armor and wielding weapons reminiscent of those found on Eshan. The Guard’s training was rumored to be rooted in Echani fighting techniques.

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Naboo Crisis

32 BBY. Trade Federation begins a blockade, invasion and occupation of Naboo, which ends in the destruction of occupying forces by coordinated actions across Naboo, intervention of the Republic and the Jedi.

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High Republic Begins

500 BBY. The High Republic Era was a golden age of peace and expansion for the Galactic Republic and the Jedi Order. Jedi Knights explored the frontier, fostering unity and justice. The period lasted approximately 400 years.

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Rule of Two Established

980 BBY. Darth Bane, a pivotal Sith Lord, reformed the Sith Order by establishing the Rule of Two, ensuring only two Sith existed at a time. His actions ended the Sith’s infighting and secrecy, setting the stage for their eventual resurgence and the downfall of the Jedi Order.

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Republic Era

1000 BBY. Following the Russian Reformation was a period of relative peace and prosperity in the galaxy, marked by the rise of the Galactic Republic. The Jedi Order served as guardians of peace.

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Ruusan Reformation

1000 BBY. Following the end of the New Sith Wars and the Seventh Battle of Ruusan, the Ruusan Reformation restructured the entire Galactic Republic, stripping power away from the Supreme Chancellor and reinvesting it in the Galactic Senate.

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New Sith Wars

2000 BBY. In the twilight of the Old Republic, the Jedi-Sith War (New Sith Wars) erupted, plunging the galaxy into chaos. Ancient rivalries resurfaced and legendary warriors clashed in a battle for supremacy.

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